- STEEL BEASTS PRO PERSONAL EDITION FULL
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STEEL BEASTS PRO PERSONAL EDITION FULL
If the success of SB1 as a game is any indicator, SB2 might sell 20,000 copies at full price, 30,000 at half price, and another 50,000 as a part of dubious "game collections" at throwaway prices, provided that it is being retailed. Even Armed Assault is the offspring of military development (VBS2). But we have to face the simple fact that there simply aren't enough of you people to justify the development of a pure game version with one sequel every year, at least not if it is supposed to be anything but Quake on Tracks. I'm sure, the US Army would want a gold plated version of SB Pro. Content creation takes a fully different kind of development capacity which we don't have, and if we were to do this we could certainly not handle the business with the training market. Even when sharing a lot of the underlying technology, an entertainment product needs a lot more content - more artwork, more sounds, and above all more scenarios, eventually with video sequences or some form of scripting that goes down to the level of animations and specific voice output.
STEEL BEASTS PRO PERSONAL EDITION TRIAL
I concede that there is serious reason to reconsider the "no save games" policy that we established a decade ago to prevent primitive trial and error strategies.Īs far as SB2 being a "slam dunk" development - only if you wanted to do it the cheap way, and that we certainly don't. I absolutely agree that this can be an issue, especially if you have kids, and the fact that there is a mission editor that allows you to build the kind of scenarios is misleading insofar as building missions costs a lot more time than actually playing them. But I fully respect anyone who point out the time requirement. I don't really buy the argument of costs (aside from the psychological point of dishing out one relatively big chunk in one go instead of, say, subscribing ten months of some MMORPG which essentially amounts to the same sum). Just wondering, anyone else stopped waiting, less enthused?įood on the table comes first dude, if thats designing Sims for the.mil or pimping your booty on the street corner, whatever you've got to do man! To satisfy any left over "tanking urge" I guess I'll stick with microarmor. I'm not saying I would never buy it, but I'm not waiting for it either anymore. I guess my point is after 10(?) years my enthusiasm has dropped.
STEEL BEASTS PRO PERSONAL EDITION CODE
By that I mean the two products would share a lot of the same code just that some of the features of the one would not be included in the other.
STEEL BEASTS PRO PERSONAL EDITION SOFTWARE
My understanding of software development is pretty slim so please pardon my assumptions, but I thought SB2 would be a slam dunk to develop.
I thought I had read, somewhere, that SB2 was coming out this past Christmas, but I was misinformed. I likes SB1 and I guess w/SB2 I was thinking towns that looked like towns rather then Monopoly houses sitting on grass and hard tops vs dirt roads would be great. I'm not a tanker anymore and frankly did not think I needed to do AARs. I didn't but SB Pro E due to not really being able to reconcile the cost. Over the years I remained enthused for SB2, even upgraded my computer in anticipation of that day. Over the years when the question came up about when is SB2 coming the answer was basically "Its done when its done".įair enough, we all wanted a good product.Īs for Ssnake's comments, well the company needs to go where the business is. I was a tanker then and I was enthused so when word came out about SB2, I was enthused. I bought Steel Beasts 1 back I guess 10 years ago, or there abouts. Some things worked out incredibly easy, but with a company of our small size, those long reaction times between sales pitch and actual contract (plus development time and then.
So there is a danger of having too big a gap of no mil development which might then be a threat to our very existence.īalancing these two interests (plus the goal of moderate growth for the company) is an art that we're still learning. And military contracts often take two years and more of talks until they actually produce a development contract.
But that's walking on a razor blade - being out of work can be nice until savings are used up, at which point it's becoming a royal pain.
STEEL BEASTS PRO PERSONAL EDITION FREE
The coming recession may change the picture, and I haven't done a lot of sales effort in the past two years as an attempt to free up some time for our own. However, the commitment for army developments has grown and not receded as we initially suspected. Between 2003, when we stopped the work on SB1, and late 2006, when we had set up the new eSim Games website, there was a realistic chance to have a parallel development of both SB Pro and SB2.